Meet the MonoGame team and get your questions answered
MonoGame Spotlight Announcement
Timescales and Releases
By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code using your editor of choice.
Build your game for multiple platforms. MonoGame currently supports:
* Console access requires you to be authorized for those platforms.
The God of War save editor for PC has ignited the modding community— it’s sleek, dangerously powerful, and downright irresistible for players hungry to reshape Kratos’s journey. With an intuitive interface and granular control over inventory, XP, and story flags, it turns the game’s rigid progression into a sandbox of possibilities: shore up a struggling build in minutes, experiment with endgame gear early, or unlock narrative branches without replaying hours. That freedom, however, comes with caveats—modifying saves can corrupt files, break achievements, and upset the intended balance, and sharing edited saves risks cross-platform compatibility issues and spoilers. Still, for creative players and experimenters, it’s a thrilling tool: equal parts liberation and temptation, promising new ways to experience a modern epic while reminding users to back up their originals and tread carefully.
MonoGame is, and will always remain, free to use. There is no subscription model, royalty payments, licensing costs, or runtime fees associated with using MonoGame.
The MonoGame Foundation is a non-profit foundation that relies on community donations to fund its projects and goals. Consider supporting MonoGame through a one-time or monthly donation.